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AR in Enterprise Market Size, Share Global Analysis Report, 2018 – 2025

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AR in Enterprise Market By Component (Hardware and Software), By Display Device (Head-Mounted Display, Head-Up Display, and Smart Glass), By Enterprise Size (SMEs and Large Enterprise), and By Application (Automotive, Retail, Medical, Aerospace & Defense, and Gaming): Global Industry Perspective, Comprehensive Analysis, and Forecast 2018 – 2025

Industry Insights

The report covers the forecast and analysis of the AR in Enterprise market on a global and regional level. The study provides historical data from 2015 to 2018 along with a forecast from 2019 to 2025 based on revenue (USD Million). The study includes drivers and restraints of the AR in the Enterprise market along with the impact they have on the demand over the forecast period. Additionally, the report includes the study of opportunities available in the AR in the Enterprise market on a global level.

Global AR in Enterprise Market Size

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In order to give the users of this report a comprehensive view of the AR in the Enterprise market, we have included a competitive landscape and an analysis of Porter&rsquo's Five Forces model for the market. The study encompasses a market attractiveness analysis, wherein all the segments are benchmarked based on their market size, growth rate, and general attractiveness.

The report provides a company market share analysis to give a broader overview of the key players in the market. In addition, the report also covers key strategic developments of the market including acquisitions & mergers, new product & service launches, agreements, partnerships, collaborations & joint ventures, research & development, and regional expansion of major participants involved in the market on a global and regional basis.

The study provides a decisive view of the AR in Enterprise market by segmenting the market based on component, display device, enterprise size, application, and regions. All the segments have been analyzed based on present and future trends and the market is estimated from 2019 to 2025. The regional segmentation includes the current and forecast demand for North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa.

A massive preference for AR in the medical & automotive sectors is predicted to further influence the growth of the market over the forecast timeline. For instance, AR offers a cost-efficient and time-saving approach for the medical fraternity including physicians & students for treating the patients through mapping of medical data with a real-world simulation of surgeries. However, the market growth over the forecast timeline can be hampered due to factors like low storage space & the limited size of memory cards in smartphones. Nevertheless, the huge fund allocation for developing AR technologies will enlarge the scope of the business along with nullifying the negative impact.

Based on the component, the market is divided into Software and Hardware. In terms of display devices, the AR in Enterprise industry is classified into Head-Mounted Displays, Head-Up Displays, and Smart Glass. On the basis of enterprise size, the market is segmented into SMEs and Large enterprises. Application-wise, the industry is segregated into Automotive, Aerospace & Defense, Retail, Medical, and Gaming.

logoReport Scope

Report Attribute

Details

Market Size in 2018

USD 1,645 Million

Projected Market Size in 2025

USD 30,530 Million

CAGR Growth Rate

51.7% CAGR

Base Year

2018

Forecast Years

2018-2025

Key Market Players

Vuzix Corporation, Samsung Electronics Co. Ltd., Google, Inc., Apple, Inc., CyberGlove Systems, Inc., Blippar, DAQRI LLC, Eon Reality, Inc., Facebook Inc., HTC Corporation, Magic Leap, Marxent Labs, LLC, Microsoft, Corporation, PTC, Qualcomm, Rockwell Collins, Upskill, and Wikitude GmbH among others.

Key Segment

By Component, By Display Device, By Enterprise Size, By Application, By Region

Major Regions Covered

North America, Europe, Asia Pacific, Latin America, and the Middle East & Africa

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logoCompetitive Analysis

  • Vuzix Corporation
  • Samsung Electronics Co. Ltd.
  • Google Inc.
  • Apple Inc.
  • CyberGlove Systems Inc.
  • Blippar
  • DAQRI LLC
  • Eon Reality Inc.
  • Facebook Inc.
  • HTC Corporation
  • Magic Leap
  • Marxent Labs
  • LLC
  • Microsoft
  • Corporation
  • PTC
  • Qualcomm
  • Rockwell Collins
  • Upskill Wikitude GmbH among others

Industry Major Market Players

  • Vuzix Corporation, 
  • Samsung Electronics Co. Ltd., 
  • Google Inc., 
  • Apple Inc., 
  • CyberGlove Systems Inc., 
  • Blippar, 
  • DAQRI LLC, 
  • Eon Reality Inc., 
  • Facebook Inc., 
  • HTC Corporation, 
  • Magic Leap, 
  • Marxent Labs, 
  • LLC, 
  • Microsoft, 
  • Corporation, 
  • PTC, 
  • Qualcomm, 
  • Rockwell Collins, 
  • Upskill, 
  • Wikitude GmbH among others.

Frequently Asked Questions

AR in enterprise refers to the use of augmented reality (AR) technology in various business applications, such as training and education, remote assistance, product design and visualization, and maintenance and repair.
According to the report, the global AR in Enterprise market is predicted to be valued at approximately USD 1,645 million in 2018 and is expected to reach a value of around USD 30,530 million by 2025, at a CAGR of around 51.7% between 2019 and 2025.
The growing popularity of augmented reality systems in retail, as well as eCommerce activities, is likely to steer the growth of the AR in enterprise market over the forecast timeline.
North America to account for the major market revenue share by 2025
Vuzix Corporation, Samsung Electronics Co. Ltd., Google, Inc., Apple, Inc., CyberGlove Systems, Inc., Blippar, DAQRI LLC, Eon Reality, Inc., Facebook Inc., HTC Corporation, Magic Leap, Marxent Labs, LLC, Microsoft, Corporation, PTC, Qualcomm, Rockwell Collins, Upskill, and Wikitude GmbH among others.