[173+ Pages Report] The global 3D motion capture market was assessed at around USD 158 million in 2020, and it is predicted to produce revenue of approximately USD 320 million by the end of 2026, growing at a CAGR of about 12.15% between 2021 and 2026, according to a study released by Facts and Factors.
Motion capture is the operational technique of capturing the movement of objects and people in a well-defined shot. 3D motion capture simply refers to rendering the captured footage in a 3D format. Motion Capture is utilized in various applications in the sectors of education, media, and entertainment, research for biomedical applications, engineering designs & industrial applications. It is also extensively used by VFX studios, neuroscientists, computer vision developers, and robotics journalists.
3D animation is implemented in huge volumes in applications for educational content, medical operations, and entertainment industries. 3D animation is used for creating extraordinarily complex simulation which is hard to enact in real life for a variety of scenarios. Additionally, it can detect the motion of humans and other non-living objects which makes it a highly viable component in the field of robotics for automation processes. 3D animation can also provide highly irregular situations for military and defense training candidates without actually having to go through real-life scenarios. The following factors and an ardent rise for higher quality 3D animation and content are expected to drive the rise for 3D Motion Capture to a greater extent.
Increased advancements in computer vision technology and a significant rise in growing preference for higher quality 3D captured footage are further expected to propel the rise of the 3D motion capture market. The primary channel for 3D motion capture is being used in the early stages of development for 3D CGI characters for films, television, or video games. Targeted improvements in software and hardware have also boosted the growth of the market to a certain extent. However, a shortage of talented and knowledgeable personnel and limited software and hardware compatibility issue related to data processing of captured footage will hamper the market growth.
The 3D Motion Capture Market can be segmented on the basis of technology, component, applications, and regions.
On the basis of technology, 3D motion capture can be divided into optical motion and non-optical motion captures services. Optical technology can be further categorized as active and passive while non-optical technology can be further categorized as inertial, mechanical, and motorized systems. The non-optical 3D motion capture will occupy the highest market share during the forecast period. Some factors pertaining to this are low overall working costs and the ability to provide a stream of real-time data with immediate feedback capabilities. On the basis of components, the global 3D motion capture market can be broken down into software, hardware, and services. The hardware segment can be further broken down into cameras, sensors, and other accessories. The software segment is expected to witness the highest growth CAGR during the forecast period. It functions as a basic intermediary between various systems of a motion capture process. It is mostly used for converting raw footage into the animated counterpart which makes it an important part of the entire operation. Major investments are always cashed in for better software solutions which are expected to drive the growth of the subsegment as the largest market share. On the basis of applications, the global 3D motion capture market can be segregated into media & entertainment, engineering and industrial applications, education, biomechanical research & medical applications, and others.
The region of North America is expected to witness the highest growth CAGR during the forecast period. A surge of increased application in entertainment and advertising markets along with several key areas in health and sports is expected to drive the market in the region. Furthermore, the presence of key players in the region provided local access for consumers to implement the technology. Advancements in 3D motion components also prove healthy to propel market growth. Commonly, the North American region uses 3D motion capture technology for video games and entertainment. Increased incentives by government spending for establishing international art studies are further helping the market establish a bigger footprint.
Report Attribute |
Details |
Market Size in 2020 |
USD 158 Million |
Projected Market Size in 2026 |
USD 320 Million |
CAGR Growth Rate |
12.15% CAGR |
Base Year |
2020 |
Forecast Years |
2021-2026 |
Key Market Players |
Vicon Motion Systems Ltd, Codamotion and Motion Analysis Corporation, Noitom, Norther Digital, Xsens Technologies, Motus Digital, Phasespace, Simi Reality Motion Systems, OptiTrack, and Qualiysis, among others. |
Key Segment |
By Product Technology, By Component, By Application, By Region |
Major Regions Covered |
North America, Europe, Asia Pacific, Latin America, and the Middle East & Africa |
Purchase Options |
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The major participants in the 3D motion capture market are :
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