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Mobile Gaming Market Size, Share Global Analysis Report, 2023 – 2030

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Mobile Gaming Market Size, Share, Growth Analysis Report By Platform (Windows, iOS, and Android), By Genre (Casual Puzzle Games, Endless Runners, Role-Playing Games (RPGs), Strategy & Simulation Games, Multiplayer Online Battle Arena (MOBA), and Card & Collectible Games), By Device (Smartphones and Personal Digital Assistant), and By Region - Global and Regional Industry Insights, Overview, Comprehensive Analysis, Trends, Statistical Research, Market Intelligence, Historical Data and Forecast 2023 – 2030

Industry Insights

[219+ Page Report] According to the report published by Facts & Factors, the global mobile gaming market size was worth around USD 108.15 billion in 2022 and is predicted to grow to around USD 339.45 billion by 2030 with a compound annual growth rate (CAGR) of roughly 13.55% between 2023 and 2030.

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The report delves deeper into several crucial aspects of the global mobile gaming market. It includes a detailed discussion of existing growth factors and restraints. Future growth opportunities and challenges that impact the mobile gaming industry are comprehensively addressed in the report.

logoMarket Overview

Mobile gaming is the activity of playing video games using mobile devices such as tablets and smartphones. This requires the gamer or the device user to download games that are specifically designed to be compatible with mobile platforms. In recent times, the popularity and consumption of mobile games have increased rapidly.

These video games offer a wide range in terms of production quality, type of games, levels to overcome, and difficulty level. Some of the games are more simple such as endless runners while some use advanced technologies and offer an immersive experience such as role-playing games (RPGs) and multiplayer online battle arenas (MOBAs).

logoKey Insights:

  • As per the analysis shared by our research analyst, the global mobile gaming market is estimated to grow annually at a CAGR of around 13.55% over the forecast period (2023-2030)
  • In terms of revenue, the global mobile gaming market size was valued at around USD 108.15 billion in 2022 and is projected to reach USD 339.45 billion, by 2030.
  • The mobile gaming market is projected to grow at a significant rate due to the widespread adoption of smartphones
  • Based on platform segmentation, Android was predicted to show maximum market share in the year 2022
  • Based on device segmentation, smartphones were the leading segment in 2022
  • On the basis of region, North America was the leading revenue generator in 2022

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logo Growth Drivers

  • Widespread adoption of smartphones to drive market growth

The global mobile gaming market is projected to grow owing to the increasing and widespread adoption of smartphones across the globe. With time, mobile devices have become an extremely common part of the modern population. People across age groups including children to senior citizens have become comfortable with using smartphones and all the applications supported by these devices.

Moreover, the increasing availability of less expensive digital devices attracts more consumers every year. This trend is one of the primary reasons for the higher consumption of mobile games. Moreover, it is often a trend that a certain popular mobile game starts gaining even greater acceptance when people start discussing it.

For instance, Candy Crush Saga, one of the most popular Match 3 puzzle games, had registered 138 million in 2022 as reported by Mobile Marketing Reads. People are seeking ways to incorporate active participation and entertainment. Playing mobile video games allows them to do so.

logo Restraints

  • Growing concerns over addiction to video games may restrict market expansion

One of the primary concerns in the global mobile gaming market is the growing concern over excessive use of mobile games especially among children. Minors become addicted to playing video games on tablets & smartphones and they do not show any interest in outdoor sports which restricts their overall growth.

For instance, a 15-year-old student in 2018 from India had to receive treatment for being addicted to PUBG, a popular mobile game. Such incidents lead to children being isolated from real-world scenarios which greatly inhibits social skills.

logo Opportunities

  • Integration of mobile games with educational programs to assist in higher growth

As the educational system across the globe is evolving, there is a growing trend of incorporating modern technology such as mobile video games in teaching sessions. Special games are being developed by professionals that are meant specifically for educational purposes.

This is especially applicable for toddlers or children above the age of 3 years. The development and adoption of educational games are likely to provide better growth opportunities for the mobile gaming industry since they are made comfortable with technology in a controlled environment and under the supervision of guardians or parents.

logo Challenges

  • Revenue generation from mobile games creates challenges for market players

Companies or individuals developing free mobile games rely on advertisements and in-app purchases for generating revenue. Most of the end consumers do not make additional in-app purchases and under such circumstances, game developers generate revenue from advertisements.

Excessive display of ads while playing a game creates poor user experience and most people may switch to other games. Retaining players can become a significant challenge for game providers causing them to lose revenue.

logoSegmentation Analysis

The global mobile gaming market is segmented based on platform, type, device, and region.

Based on the platform, the global market is divided into Windows, iOS, and Android. The mobile gaming industry witnessed the highest growth in the Android segment in 2022 due to the presence of a large number of video games compatible with Android systems. Many entertainment platforms including Netflix and Instagram launched feature Android games to create more user awareness about their services.

Moreover, the higher number of Android users globally is a major driving factor for Android mobile games. iOS games are only compatible with iOS software which is run by Apple Inc and these games can only be played on iPhones or iPads which restricts the number of players.

It is noteworthy that companies are now developing games that are compatible with all forms of phone software including Android and iOS. As per a recent report by BankMyCell, in the first quarter of 2023, the Android operating system was the preferred option and held dominance over 71.63% of the market share.

Based on genre the global market is segmented into casual puzzle games, endless runners, role-playing games (RPGs), strategy & simulation games, multiple online battle arena (MOBA), and card & collectible games.

Based on devices, the mobile gaming industry is divided into smartphones and personal digital assistants. The former segment generated the highest revenue due to greater consumer use of smartphones. Additionally, the portability and advanced capabilities of mobile devices attract more gamers. Smartphone companies have started developing high-resolution displays, powerful processors, and various sensors to cater to the needs of the gamer group of consumers.

Moreover, these devices provide easy access to app stores where users can access games from a wide range of options. Personal digital assistants (PDAs) have become redundant and were mostly used in the early 2000s. As indicated by research, more than 6.92 billion people worldwide have access to smartphones.

logoRecent Developments:

  • In May 2023, Krafton, a South Korean game holding company and the creator of Battlegrounds Mobile India (BGMI) announced the relaunch of the popular gaming franchise in India but with limited playtime. The game was initially banned in 2022 under Section 69 of the Information Technology (IT) Act of the country. The ban has been lifted only for 90 days as of now post which the Indian regulatory agency will review its policy and decide the future of the game in India
  • In May 2023, Amazon announced a partnership with Pokemon Go. This collaboration will allow the former to sell mobile gamers-related T-shirts and toys. The e-commerce giant has opened up new business avenue in a business-to-business format called Amazon Anywhere through which makers of video games can sell goods directly through their platforms

logoReport Scope

Report Attribute

Details

Market Size in 2022

USD 108.15 Billion

Projected Market Size in 2030

USD 339.45 Billion

CAGR Growth Rate

13.55% CAGR

Base Year

2022

Forecast Years

2023-2030

Key Market Players

Supercell, Tencent Games, NetEase Games, Activision Blizzard, Epic Games, Electronic Arts(EA), King, Zynga, Gameloft, Square Enix, Nintendo, Sony Interactive Entertainment, Ubisoft, Niantic, Rovio Entertainment, Playrix, Miniclip, Voodoo, Kabam, Glu Mobile, Nexon, Garena, Machine Zone(MZ), Social Point, Scopely, and others.

Key Segment

By Platform, Genre, Device, and Region

Major Regions Covered

North America, Europe, Asia Pacific, Latin America, and the Middle East &, Africa

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logo Regional Analysis

  • The global mobile gaming market is projected to witness the highest growth in

North America is projected to dominate the global mobile gaming market due to the presence of a mature market in terms of video games including the mobile version. The United States is one of the pioneers and currently the biggest mobile game producers. It is also home to some of the most-well known game developers which directly contributes to regional dominance.

Moreover, a large proportion of the US population is addicted to mobile gaming. A recent report by MPower indicated that there are over 150 to 231 million gamers in the US region and up to 6 million people in the country have gaming disorders. There is a growing market for more advanced gaming experiences as technology in the region continues to grow at a rapid pace.

Europe is projected to emerge as a significant revenue generator with the presence of a large gaming consumer base who are always seeking new experiences. Additionally, Europe has a thriving esports scene which contributes to greater demand for advanced mobile games resulting in higher growth.

logo Competitive Analysis

  • Supercell 
  • Tencent Games 
  • NetEase Games 
  • Activision Blizzard 
  • Epic Games 
  • Electronic Arts(EA) 
  • King 
  • Zynga 
  • Gameloft 
  • Square Enix 
  • Nintendo 
  • Sony Interactive Entertainment 
  • Ubisoft 
  • Niantic 
  • Rovio Entertainment 
  • Playrix 
  • Miniclip 
  • Voodoo 
  • Kabam 
  • Glu Mobile 
  • Nexon 
  • Garena 
  • Machine Zone(MZ) 
  • Social Point 
  • Scopely

The global mobile gaming market is segmented as follows:

logoBy Platform Segment Analysis

  • Windows
  • iOS
  • Android

logoBy Genre Segment Analysis

  • Casual Puzzle Games
  • Endless Runners
  • Role-Playing Games (RPGs)
  • Strategy & Simulation Games
  • Multiplayer Online Battle Arena (MOBA)
  • Card & Collectible Games

logoBy Device Segment Analysis

  • Smartphones
  • Personal Digital Assistant

logoBy Regional Segment Analysis

  • North America
    • The U.S.
    • Canada
    • Mexico
  • Europe
    • France
    • The UK
    • Spain
    • Germany
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • Australia
    • Southeast Asia
    • Rest of Asia Pacific
  • The Middle East & Africa
    • Saudi Arabia
    • UAE
    • Egypt
    • Kuwait
    • South Africa
    • Rest of the Middle East & Africa
  • Latin America
    • Brazil
    • Argentina
    • Rest of Latin America

Industry Major Market Players

  • Supercell 
  • Tencent Games 
  • NetEase Games 
  • Activision Blizzard 
  • Epic Games 
  • Electronic Arts(EA) 
  • King 
  • Zynga 
  • Gameloft 
  • Square Enix 
  • Nintendo 
  • Sony Interactive Entertainment 
  • Ubisoft 
  • Niantic 
  • Rovio Entertainment 
  • Playrix 
  • Miniclip 
  • Voodoo 
  • Kabam 
  • Glu Mobile 
  • Nexon 
  • Garena 
  • Machine Zone(MZ) 
  • Social Point 
  • Scopely