[227+ Pages Report] According to the report published by Facts & Factors, the global sports software market size was worth USD 5,829.50 million in 2021 and is estimated to grow to USD 12,930.88 million by 2028, with a compound annual growth rate (CAGR) of approximately 14.20% over the forecast period. The report analyzes the sports software market's drivers, restraints/challenges, and their effect on the demands during the projection period. In addition, the report explores emerging opportunities in the sports software market.
Sports software is a specific class of software tools that provide information on a sporting event, whether a professional or recreational one, including visualization, live analysis, prediction, pre-event planning, and post-event analysis. The constant & unabridged integration of sports data from many sources & applications is made possible by sports software packages. These solutions help properly integrate or separate audio and video streams in real-time while giving fans at various sporting events new opportunities. Additionally, the product aids sports teams in gaining a competitive edge and making important managerial, strategic, and marketing choices. The two key factors driving the global sports software market for sports software are the expansion of athletic events and the desire for advanced data integration solutions. Sports leagues, associations, and clubs are implementing tactics made available by improved analytics and effective use of technological tools to handle everyday activities and operations. The sports software business is growing swiftly as the sector becomes increasingly commercialized and cutthroat.
The global COVID-19 outbreak has severely impacted industries all across the world. Due to the worldwide lockdown imposed by all governments, the influence of the pandemic on the adoption of sports software was probably favorable. Following the COVID-19 situation, businesses began concentrating more on cutting-edge technology to run leagues and events, utilizing AI-powered solutions, cloud-based technologies, and apps built on sports software to carry out various tasks.
The exponential growth of sporting events worldwide is anticipated to drive the global sports software market's expansion in the upcoming years. Additionally, the product is used by sports clubs, stadiums, leagues, and associations, which will propel market expansion throughout the projection period. The demand for sports software will also increase due to its capacity to incorporate various tools, including game schedules, digital payment processing, competition management, fundraising, mass email, team reminders, and tournament management, which will broaden the market's reach over the forecast period. Sports leagues, clubs, and associations are embracing strategies made possible by increased analytics and efficient management of everyday tasks and operations using software tools as the sports business becomes more commercialized and competitive. The market for sports software is expanding quickly.
The growth of the global sports software market is being hampered by the high cost of game software owing to the IT budgets being very constrained, which impacts the prices of game management software. As a result, game management software vendors are re-evaluating their pricing and delivery models to suit their customers' needs and budgets.
The global sports software market has been segmented into the offering, sports type, deployment type, operating system, pricing model, application, end-user, and region.
Based on offering, the sports software market is segregated into solutions and services. In 2021, the services segment dominated the global market. This is due to the benefits of services such as training schedule management, fitness trackers, and improved fan involvement. As these characteristics, many firms in the sports industry are using sports management software services.
Based on the sports type, the sports software market is segregated into individual and team sports. In 2021, the team sports category dominated the global market. A team sport is any sport in which individuals are grouped into rival teams that compete for victory. This can be accomplished in various ways, including outscoring the opposition squad.
Based on deployment type, the sports software market is segregated into cloud and on-premises. In 2021, the cloud segment dominated the global market. The segment's growth over the forecast period is due to a rise in the use of cloud technology in televisions, smartphones, and computers.
Based on the operating system, the sports software market is segregated into Mac, Windows, Linux, iOS, and Android. In 2021, the Android segment dominated the global sports software market due to increased usage of Android phones.
The pricing model separates the sports software market into free and subscription. In 2021, the subscription segment dominated the global market due to additional benefits provided with the subscription.
Based on application, the sports software market is divided into team management, event management & scheduling, training management, marketing management, player fitness, scouting insights, performance insights, payment solutions, and recruiting. In 2021, the event management and scheduling segment dominated the global sports software market due to the ease with which this software manages tournaments and leagues. However, in the sports software market, the client management category is predicted to develop the most.
Based on end users, the sports software market is segmented into clubs, leagues, sports associations, and coaches. In 2021, the league's segment dominated the global market. The segmental increase is attributable to the widespread usage of sports software for tracking player performance and arranging team matches.
Report Attribute |
Details |
Market Size in 2021 |
USD 5,829.50 Million |
Projected Market Size in 2028 |
USD 12,930.88 Million |
CAGR Growth Rate |
14.20% CAGR |
Base Year |
2021 |
Forecast Years |
2022-2028 |
Key Market Players |
IBM, Vista Equity Partners Management LLC, Microsoft, SquadFusion, LeagueApps, Daktronics, Jonas Club Software, SAP SE, Jersey Watch, Sportlyzer LLC, Active Network LLC., Sports Manager, F3M, TeamSideline, SportEasy SAS., and Others |
Key Segment |
By Offering, Sports Type, Deployment Model, Operating System, Pricing Model, Application, End User, and Region |
Major Regions Covered |
North America, Europe, Asia Pacific, Latin America, and the Middle East &, Africa |
Purchase Options |
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In 2021, North America dominated the global sports software market due to the rising internet usage and a shift away from regional, remote infrastructure and toward cloud-based services. Technological developments in sports leagues, facilities, and clubs will likely drive the North American sports software market to new heights. The region's market is rising due to the increased usage of sports software in ticket sales and athlete endorsement activities. Aside from that, the region's market demand would be driven by the widespread need to increase the performance of sports clubs, sports groups, and sports leagues.
Global Sports Software Market is segmented as follows:
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