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Sports Software Market Size, Share Global Analysis Report, 2022 – 2028

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Sports Software Market Size, Share, Growth Analysis Report By Offering (Solution and Services) By Sports Type (Individual Sports and Team Sports), By Deployment Model (Cloud and On-Premises), By Operating System (Mac, Windows, Linux, iOS, and Android), By Pricing Model (Free and Subscription), By Application (Team Management, Event Management & Scheduling, Training Management, Marketing Management, Player Fitness, Scouting Insights, Performance Insights, Payment Solutions, and Recruiting), By End User (Clubs, Leagues, Sports Association, and Coaches), and By Region - Global and Regional Industry Insights, Overview, Comprehensive Analysis, Trends, Statistical Research, Market Intelligence, Historical Data and Forecast 2022 – 2028

Industry Insights

[227+ Pages Report]  According to the report published by Facts & Factors, the global sports software market size was worth USD 5,829.50 million in 2021 and is estimated to grow to USD 12,930.88 million by 2028, with a compound annual growth rate (CAGR) of approximately 14.20% over the forecast period. The report analyzes the sports software market's drivers, restraints/challenges, and their effect on the demands during the projection period. In addition, the report explores emerging opportunities in the sports software market.

Global Sports Software Market Size

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logoMarket Overview

Sports software is a specific class of software tools that provide information on a sporting event, whether a professional or recreational one, including visualization, live analysis, prediction, pre-event planning, and post-event analysis. The constant & unabridged integration of sports data from many sources & applications is made possible by sports software packages. These solutions help properly integrate or separate audio and video streams in real-time while giving fans at various sporting events new opportunities. Additionally, the product aids sports teams in gaining a competitive edge and making important managerial, strategic, and marketing choices. The two key factors driving the global sports software market for sports software are the expansion of athletic events and the desire for advanced data integration solutions. Sports leagues, associations, and clubs are implementing tactics made available by improved analytics and effective use of technological tools to handle everyday activities and operations. The sports software business is growing swiftly as the sector becomes increasingly commercialized and cutthroat.

logoCOVID-19 Impact:

The global COVID-19 outbreak has severely impacted industries all across the world. Due to the worldwide lockdown imposed by all governments, the influence of the pandemic on the adoption of sports software was probably favorable. Following the COVID-19 situation, businesses began concentrating more on cutting-edge technology to run leagues and events, utilizing AI-powered solutions, cloud-based technologies, and apps built on sports software to carry out various tasks.

logoKey Insights

  • As per the analysis shared by our research analyst, the global sports software market value is expected to grow at a CAGR of 14.20% over the forecast period.
  • In terms of revenue, the global sports software market size was valued at around USD 5,829.50 million in 2021 and is projected to reach USD 12930.88 million by 2028.
  • The two key factors driving the global market for sports software are the expansion of athletic events and the desire for advanced data integration solutions.
  • By application, the event management & scheduling category dominated the market in 2021.
  • By end user, the league's category dominated the market in 2021.
  • North America dominated the global sports software market in 2021.

logo Growth Drivers

  • An increase in the number of national & international sports events drives the market growth

The exponential growth of sporting events worldwide is anticipated to drive the global sports software market's expansion in the upcoming years. Additionally, the product is used by sports clubs, stadiums, leagues, and associations, which will propel market expansion throughout the projection period. The demand for sports software will also increase due to its capacity to incorporate various tools, including game schedules, digital payment processing, competition management, fundraising, mass email, team reminders, and tournament management, which will broaden the market's reach over the forecast period. Sports leagues, clubs, and associations are embracing strategies made possible by increased analytics and efficient management of everyday tasks and operations using software tools as the sports business becomes more commercialized and competitive. The market for sports software is expanding quickly.

logo Restraints

  • The high cost of game software may hinder the market growth

The growth of the global sports software market is being hampered by the high cost of game software owing to the IT budgets being very constrained, which impacts the prices of game management software. As a result, game management software vendors are re-evaluating their pricing and delivery models to suit their customers' needs and budgets.

logoSegmentation Analysis

The global sports software market has been segmented into the offering, sports type, deployment type, operating system, pricing model, application, end-user, and region.

Based on offering, the sports software market is segregated into solutions and services. In 2021, the services segment dominated the global market. This is due to the benefits of services such as training schedule management, fitness trackers, and improved fan involvement. As these characteristics, many firms in the sports industry are using sports management software services.

Based on the sports type, the sports software market is segregated into individual and team sports. In 2021, the team sports category dominated the global market. A team sport is any sport in which individuals are grouped into rival teams that compete for victory. This can be accomplished in various ways, including outscoring the opposition squad.

Based on deployment type, the sports software market is segregated into cloud and on-premises. In 2021, the cloud segment dominated the global market. The segment's growth over the forecast period is due to a rise in the use of cloud technology in televisions, smartphones, and computers.

Based on the operating system, the sports software market is segregated into Mac, Windows, Linux, iOS, and Android. In 2021, the Android segment dominated the global sports software market due to increased usage of Android phones.

The pricing model separates the sports software market into free and subscription. In 2021, the subscription segment dominated the global market due to additional benefits provided with the subscription.

Based on application, the sports software market is divided into team management, event management & scheduling, training management, marketing management, player fitness, scouting insights, performance insights, payment solutions, and recruiting. In 2021, the event management and scheduling segment dominated the global sports software market due to the ease with which this software manages tournaments and leagues. However, in the sports software market, the client management category is predicted to develop the most.

Based on end users, the sports software market is segmented into clubs, leagues, sports associations, and coaches. In 2021, the league's segment dominated the global market. The segmental increase is attributable to the widespread usage of sports software for tracking player performance and arranging team matches.

logoRecent Developments:

  • August 2020: To build a new mobile payments app that gives back while you spend, Stack Sports and TapNPay+ announced their alliance. Following Covid-19, this cooperation has been made public to make payments easier.

logoReport Scope

Report Attribute

Details

Market Size in 2021

USD 5,829.50 Million

Projected Market Size in 2028

USD 12,930.88 Million

CAGR Growth Rate

14.20% CAGR

Base Year

2021

Forecast Years

2022-2028

Key Market Players

IBM, Vista Equity Partners Management LLC, Microsoft, SquadFusion, LeagueApps, Daktronics, Jonas Club Software, SAP SE, Jersey Watch, Sportlyzer LLC, Active Network LLC., Sports Manager, F3M, TeamSideline, SportEasy SAS., and Others

Key Segment

By Offering, Sports Type, Deployment Model, Operating System, Pricing Model, Application, End User, and Region

Major Regions Covered

North America, Europe, Asia Pacific, Latin America, and the Middle East &, Africa

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logo Regional Landscape

  • North America dominated the sports software market in 2021

In 2021, North America dominated the global sports software market due to the rising internet usage and a shift away from regional, remote infrastructure and toward cloud-based services. Technological developments in sports leagues, facilities, and clubs will likely drive the North American sports software market to new heights. The region's market is rising due to the increased usage of sports software in ticket sales and athlete endorsement activities. Aside from that, the region's market demand would be driven by the widespread need to increase the performance of sports clubs, sports groups, and sports leagues.

logo Competitive Landscape

  • IBM 
  • Vista Equity Partners Management LLC 
  • Microsoft 
  • SquadFusion 
  • LeagueApps 
  • Daktronics 
  • Jonas Club Software 
  • SAP SE 
  • Jersey Watch 
  • Sportlyzer LLC 
  • Active Network LLC. 
  • Sports Manager 
  • F3M 
  • TeamSideline 
  • SportEasy SAS.

Global Sports Software Market is segmented as follows:

logoBy Offering

  • Solution
  • Services

logoBy Sports Type

  • Individual Sports
  • Team Sports

logoBy Deployment Model

  • Cloud
  • On-Premises

logoBy Operating System

  • Mac
  • Windows
  • Linux
  • iOS
  • Android

logoBy Pricing Model

  • Free
  • Subscription

logoBy Application

  • Team Management
  • Event Management and Scheduling
  • Training Management
  • Marketing Management
  • Player Fitness
  • Scouting Insights, Performance Insights
  • Payment Solutions
  • Recruiting

logoBy End User

  • Clubs
  • Leagues
  • Sports Association
  • Coaches

logoBy Regional Segment Analysis

  • North America
    • The U.S.
    • Canada
    • Mexico
  • Europe
    • France
    • The UK
    • Spain
    • Germany
    • Italy
    • Nordic Countries
      • Denmark
      • Sweden
      • Norway
    • Benelux Union
      • Belgium
      • The Netherlands
      • Luxembourg
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • Australia
    • South Korea
    • Southeast Asia
      • Indonesia
      • Thailand
      • Malaysia
      • Singapore
      • Rest of Southeast Asia
    • Rest of Asia Pacific
  • The Middle East & Africa
    • Saudi Arabia
    • UAE
    • Egypt
    • South Africa
    • Rest of the Middle East & Africa
  • Latin America
    • Brazil
    • Argentina
    • Rest of Latin America

Table of Content

  1. Chapter 1. Preface
    1. 1.1 Report Description and Scope
  2. 1.2 Research scope
  3. 1.3 Research methodology
    1. 1.3.1 Market Research Type
    2. 1.3.2 Market research methodology
  4. Chapter 2. Executive Summary
    1. 2.1 Global Sports Software Market, (2022 - 2028) (USD Million)
  5. 2.2 Global Sports Software Market : snapshot
  6. Chapter 3. Global Sports Software Market - Industry Analysis
    1. 3.1 Sports Software Market: Market Dynamics
  7. 3.2 Market Drivers
    1. 3.2.1 An increase in the number of national & international sports events drives the market growth
    2. 3.2.2 Driver 2
  8. 3.3 Market Restraints
  9. 3.4 Market Opportunities
  10. 3.5 Market Challenges
  11. 3.6 Porter’s Five Forces Analysis
  12. 3.7 Market Attractiveness Analysis
    1. 3.7.1 Market attractiveness analysis By Offering
    2. 3.7.2 Market attractiveness analysis By Sports Type
    3. 3.7.3 Market attractiveness analysis By Deployment Model
    4. 3.7.4 Market attractiveness analysis By Operating System
    5. 3.7.5 Market attractiveness analysis By Pricing Model
    6. 3.7.6 Market attractiveness analysis By Application
    7. 3.7.7 Market attractiveness analysis By End User
  13. Chapter 4. Global Sports Software Market- Competitive Landscape
    1. 4.1 Company market share analysis
    2. 4.1.1 Global Sports Software Market: company market share, 2021
  14. 4.2 Strategic development
    1. 4.2.1 Acquisitions & mergers
    2. 4.2.2 New Product launches
    3. 4.2.3 Agreements, partnerships, cullaborations, and joint ventures
    4. 4.2.4 Research and development and Regional expansion
  15. 4.3 Price trend analysis
  16. Chapter 5. Global Sports Software Market - Offering Analysis
    1. 5.1 Global Sports Software Market overview: By Offering
    2. 5.1.1 Global Sports Software Market share, By Offering, 2021 and 2028
  17. 5.2 Solution
    1. 5.2.1 Global Sports Software Market by Solution, 2022 - 2028 (USD Million)
  18. 5.3 Services
    1. 5.3.1 Global Sports Software Market by Services, 2022 - 2028 (USD Million)
  19. Chapter 6. Global Sports Software Market - Sports Type Analysis
    1. 6.1 Global Sports Software Market overview: By Sports Type
    2. 6.1.1 Global Sports Software Market share, By Sports Type, 2021 and 2028
  20. 6.2 Individual Sports
    1. 6.2.1 Global Sports Software Market by Individual Sports, 2022 - 2028 (USD Million)
  21. 6.3 Team Sports
    1. 6.3.1 Global Sports Software Market by Team Sports, 2022 - 2028 (USD Million)
  22. Chapter 7. Global Sports Software Market - Deployment Model Analysis
    1. 7.1 Global Sports Software Market overview: By Deployment Model
    2. 7.1.1 Global Sports Software Market share, By Deployment Model, 2021 and 2028
  23. 7.2 Cloud
    1. 7.2.1 Global Sports Software Market by Cloud, 2022 - 2028 (USD Million)
  24. 7.3 On-Premises
    1. 7.3.1 Global Sports Software Market by On-Premises, 2022 - 2028 (USD Million)
  25. Chapter 8. Global Sports Software Market - Operating System Analysis
    1. 8.1 Global Sports Software Market overview: By Operating System
    2. 8.1.1 Global Sports Software Market share, By Operating System, 2021 and 2028
  26. 8.2 Mac
    1. 8.2.1 Global Sports Software Market by Mac, 2022 - 2028 (USD Million)
  27. 8.3 Windows
    1. 8.3.1 Global Sports Software Market by Windows, 2022 - 2028 (USD Million)
  28. 8.4 Linux
    1. 8.4.1 Global Sports Software Market by Linux, 2022 - 2028 (USD Million)
  29. 8.5 iOS
    1. 8.5.1 Global Sports Software Market by iOS, 2022 - 2028 (USD Million)
  30. 8.6 Android
    1. 8.6.1 Global Sports Software Market by Android, 2022 - 2028 (USD Million)
  31. Chapter 9. Global Sports Software Market - Pricing Model Analysis
    1. 9.1 Global Sports Software Market overview: By Pricing Model
    2. 9.1.1 Global Sports Software Market share, By Pricing Model, 2021 and 2028
  32. 9.2 Free
    1. 9.2.1 Global Sports Software Market by Free, 2022 - 2028 (USD Million)
  33. 9.3 Subscription
    1. 9.3.1 Global Sports Software Market by Subscription, 2022 - 2028 (USD Million)
  34. Chapter 10. Global Sports Software Market - Application Analysis
    1. 10.1 Global Sports Software Market overview: By Application
    2. 10.1.1 Global Sports Software Market share, By Application, 2021 and 2028
  35. 10.2 Team Management
    1. 10.2.1 Global Sports Software Market by Team Management, 2022 - 2028 (USD Million)
  36. 10.3 Event Management and Scheduling
    1. 10.3.1 Global Sports Software Market by Event Management and Scheduling, 2022 - 2028 (USD Million)
  37. 10.4 Training Management
    1. 10.4.1 Global Sports Software Market by Training Management, 2022 - 2028 (USD Million)
  38. 10.5 Marketing Management
    1. 10.5.1 Global Sports Software Market by Marketing Management, 2022 - 2028 (USD Million)
  39. 10.6 Player Fitness
    1. 10.6.1 Global Sports Software Market by Player Fitness, 2022 - 2028 (USD Million)
  40. 10.7 Scouting Insights, Performance Insights
    1. 10.7.1 Global Sports Software Market by Scouting Insights, Performance Insights, 2022 - 2028 (USD Million)
  41. 10.8 Payment Solutions
    1. 10.8.1 Global Sports Software Market by Payment Solutions, 2022 - 2028 (USD Million)
  42. 10.9 Recruiting
    1. 10.9.1 Global Sports Software Market by Recruiting, 2022 - 2028 (USD Million)
  43. Chapter 11. Global Sports Software Market - End User Analysis
    1. 11.1 Global Sports Software Market overview: By End User
    2. 11.1.1 Global Sports Software Market share, By End User, 2021 and 2028
  44. 11.2 Clubs
    1. 11.2.1 Global Sports Software Market by Clubs, 2022 - 2028 (USD Million)
  45. 11.3 Leagues
    1. 11.3.1 Global Sports Software Market by Leagues, 2022 - 2028 (USD Million)
  46. 11.4 Sports Association
    1. 11.4.1 Global Sports Software Market by Sports Association, 2022 - 2028 (USD Million)
  47. 11.5 Coaches
    1. 11.5.1 Global Sports Software Market by Coaches , 2022 - 2028 (USD Million)
  48. Chapter 12. Sports Software Market - Regional Analysis
    1. 12.1 Global Sports Software Market Regional Overview
  49. 12.2 Global Sports Software Market Share, by Region, 2021 & 2028 (USD Million)
    1. 12.3. North America
    2. 12.3.1 North America Sports Software Market, 2022 - 2028 (USD Million)
      1. 12.3.1.1 North America Sports Software Market, by Country, 2022 - 2028 (USD Million)
  50. 12.4 North America Sports Software Market, by Offering, 2022 - 2028
    1. 12.4.1 North America Sports Software Market, by Offering, 2022 - 2028 (USD Million)
  51. 12.5 North America Sports Software Market, by Sports Type, 2022 - 2028
    1. 12.5.1 North America Sports Software Market, by Sports Type, 2022 - 2028 (USD Million)
  52. 12.6 North America Sports Software Market, by Deployment Model, 2022 - 2028
    1. 12.6.1 North America Sports Software Market, by Deployment Model, 2022 - 2028 (USD Million)
  53. 12.7 North America Sports Software Market, by Operating System, 2022 - 2028
    1. 12.7.1 North America Sports Software Market, by Operating System, 2022 - 2028 (USD Million)
  54. 12.8 North America Sports Software Market, by Pricing Model, 2022 - 2028
    1. 12.8.1 North America Sports Software Market, by Pricing Model, 2022 - 2028 (USD Million)
  55. 12.9 North America Sports Software Market, by Application, 2022 - 2028
    1. 12.9.1 North America Sports Software Market, by Application, 2022 - 2028 (USD Million)
  56. 12.10 North America Sports Software Market, by End User, 2022 - 2028
    1. 12.10.1 North America Sports Software Market, by End User, 2022 - 2028 (USD Million)
    2. 12.11. Europe
    3. 12.11.1 Europe Sports Software Market, 2022 - 2028 (USD Million)
      1. 12.11.1.1 Europe Sports Software Market, by Country, 2022 - 2028 (USD Million)
  57. 12.12 Europe Sports Software Market, by Offering, 2022 - 2028
    1. 12.12.1 Europe Sports Software Market, by Offering, 2022 - 2028 (USD Million)
  58. 12.13 Europe Sports Software Market, by Sports Type, 2022 - 2028
    1. 12.13.1 Europe Sports Software Market, by Sports Type, 2022 - 2028 (USD Million)
  59. 12.14 Europe Sports Software Market, by Deployment Model, 2022 - 2028
    1. 12.14.1 Europe Sports Software Market, by Deployment Model, 2022 - 2028 (USD Million)
  60. 12.15 Europe Sports Software Market, by Operating System, 2022 - 2028
    1. 12.15.1 Europe Sports Software Market, by Operating System, 2022 - 2028 (USD Million)
  61. 12.16 Europe Sports Software Market, by Pricing Model, 2022 - 2028
    1. 12.16.1 Europe Sports Software Market, by Pricing Model, 2022 - 2028 (USD Million)
  62. 12.17 Europe Sports Software Market, by Application, 2022 - 2028
    1. 12.17.1 Europe Sports Software Market, by Application, 2022 - 2028 (USD Million)
  63. 12.18 Europe Sports Software Market, by End User, 2022 - 2028
    1. 12.18.1 Europe Sports Software Market, by End User, 2022 - 2028 (USD Million)
    2. 12.19. Asia Pacific
    3. 12.19.1 Asia Pacific Sports Software Market, 2022 - 2028 (USD Million)
      1. 12.19.1.1 Asia Pacific Sports Software Market, by Country, 2022 - 2028 (USD Million)
  64. 12.20 Asia Pacific Sports Software Market, by Offering, 2022 - 2028
    1. 12.20.1 Asia Pacific Sports Software Market, by Offering, 2022 - 2028 (USD Million)
  65. 12.21 Asia Pacific Sports Software Market, by Sports Type, 2022 - 2028
    1. 12.21.1 Asia Pacific Sports Software Market, by Sports Type, 2022 - 2028 (USD Million)
  66. 12.22 Asia Pacific Sports Software Market, by Deployment Model, 2022 - 2028
    1. 12.22.1 Asia Pacific Sports Software Market, by Deployment Model, 2022 - 2028 (USD Million)
  67. 12.23 Asia Pacific Sports Software Market, by Operating System, 2022 - 2028
    1. 12.23.1 Asia Pacific Sports Software Market, by Operating System, 2022 - 2028 (USD Million)
  68. 12.24 Asia Pacific Sports Software Market, by Pricing Model, 2022 - 2028
    1. 12.24.1 Asia Pacific Sports Software Market, by Pricing Model, 2022 - 2028 (USD Million)
  69. 12.25 Asia Pacific Sports Software Market, by Application, 2022 - 2028
    1. 12.25.1 Asia Pacific Sports Software Market, by Application, 2022 - 2028 (USD Million)
  70. 12.26 Asia Pacific Sports Software Market, by End User, 2022 - 2028
    1. 12.26.1 Asia Pacific Sports Software Market, by End User, 2022 - 2028 (USD Million)
    2. 12.27. Latin America
    3. 12.27.1 Latin America Sports Software Market, 2022 - 2028 (USD Million)
      1. 12.27.1.1 Latin America Sports Software Market, by Country, 2022 - 2028 (USD Million)
  71. 12.28 Latin America Sports Software Market, by Offering, 2022 - 2028
    1. 12.28.1 Latin America Sports Software Market, by Offering, 2022 - 2028 (USD Million)
  72. 12.29 Latin America Sports Software Market, by Sports Type, 2022 - 2028
    1. 12.29.1 Latin America Sports Software Market, by Sports Type, 2022 - 2028 (USD Million)
  73. 12.30 Latin America Sports Software Market, by Deployment Model, 2022 - 2028
    1. 12.30.1 Latin America Sports Software Market, by Deployment Model, 2022 - 2028 (USD Million)
  74. 12.31 Latin America Sports Software Market, by Operating System, 2022 - 2028
    1. 12.31.1 Latin America Sports Software Market, by Operating System, 2022 - 2028 (USD Million)
  75. 12.32 Latin America Sports Software Market, by Pricing Model, 2022 - 2028
    1. 12.32.1 Latin America Sports Software Market, by Pricing Model, 2022 - 2028 (USD Million)
  76. 12.33 Latin America Sports Software Market, by Application, 2022 - 2028
    1. 12.33.1 Latin America Sports Software Market, by Application, 2022 - 2028 (USD Million)
  77. 12.34 Latin America Sports Software Market, by End User, 2022 - 2028
    1. 12.34.1 Latin America Sports Software Market, by End User, 2022 - 2028 (USD Million)
    2. 12.35. The Middle-East and Africa
    3. 12.35.1 The Middle-East and Africa Sports Software Market, 2022 - 2028 (USD Million)
      1. 12.35.1.1 The Middle-East and Africa Sports Software Market, by Country, 2022 - 2028 (USD Million)
  78. 12.36 The Middle-East and Africa Sports Software Market, by Offering, 2022 - 2028
    1. 12.36.1 The Middle-East and Africa Sports Software Market, by Offering, 2022 - 2028 (USD Million)
  79. 12.37 The Middle-East and Africa Sports Software Market, by Sports Type, 2022 - 2028
    1. 12.37.1 The Middle-East and Africa Sports Software Market, by Sports Type, 2022 - 2028 (USD Million)
  80. 12.38 The Middle-East and Africa Sports Software Market, by Deployment Model, 2022 - 2028
    1. 12.38.1 The Middle-East and Africa Sports Software Market, by Deployment Model, 2022 - 2028 (USD Million)
  81. 12.39 The Middle-East and Africa Sports Software Market, by Operating System, 2022 - 2028
    1. 12.39.1 The Middle-East and Africa Sports Software Market, by Operating System, 2022 - 2028 (USD Million)
  82. 12.40 The Middle-East and Africa Sports Software Market, by Pricing Model, 2022 - 2028
    1. 12.40.1 The Middle-East and Africa Sports Software Market, by Pricing Model, 2022 - 2028 (USD Million)
  83. 12.41 The Middle-East and Africa Sports Software Market, by Application, 2022 - 2028
    1. 12.41.1 The Middle-East and Africa Sports Software Market, by Application, 2022 - 2028 (USD Million)
  84. 12.42 The Middle-East and Africa Sports Software Market, by End User, 2022 - 2028
    1. 12.42.1 The Middle-East and Africa Sports Software Market, by End User, 2022 - 2028 (USD Million)
  85. Chapter 13. Company Profiles
    1. 13.1 IBM
    2. 13.1.1 Overview
    3. 13.1.2 Financials
    4. 13.1.3 Product Portfolio
    5. 13.1.4 Business Strategy
    6. 13.1.5 Recent Developments
  86. 13.2 Vista Equity Partners Management LLC
    1. 13.2.1 Overview
    2. 13.2.2 Financials
    3. 13.2.3 Product Portfolio
    4. 13.2.4 Business Strategy
    5. 13.2.5 Recent Developments
  87. 13.3 Microsoft
    1. 13.3.1 Overview
    2. 13.3.2 Financials
    3. 13.3.3 Product Portfolio
    4. 13.3.4 Business Strategy
    5. 13.3.5 Recent Developments
  88. 13.4 SquadFusion
    1. 13.4.1 Overview
    2. 13.4.2 Financials
    3. 13.4.3 Product Portfolio
    4. 13.4.4 Business Strategy
    5. 13.4.5 Recent Developments
  89. 13.5 LeagueApps
    1. 13.5.1 Overview
    2. 13.5.2 Financials
    3. 13.5.3 Product Portfolio
    4. 13.5.4 Business Strategy
    5. 13.5.5 Recent Developments
  90. 13.6 Daktronics
    1. 13.6.1 Overview
    2. 13.6.2 Financials
    3. 13.6.3 Product Portfolio
    4. 13.6.4 Business Strategy
    5. 13.6.5 Recent Developments
  91. 13.7 Jonas Club Software
    1. 13.7.1 Overview
    2. 13.7.2 Financials
    3. 13.7.3 Product Portfolio
    4. 13.7.4 Business Strategy
    5. 13.7.5 Recent Developments
  92. 13.8 SAP SE
    1. 13.8.1 Overview
    2. 13.8.2 Financials
    3. 13.8.3 Product Portfolio
    4. 13.8.4 Business Strategy
    5. 13.8.5 Recent Developments
  93. 13.9 Jersey Watch
    1. 13.9.1 Overview
    2. 13.9.2 Financials
    3. 13.9.3 Product Portfolio
    4. 13.9.4 Business Strategy
    5. 13.9.5 Recent Developments
  94. 13.10 Sportlyzer LLC
    1. 13.10.1 Overview
    2. 13.10.2 Financials
    3. 13.10.3 Product Portfolio
    4. 13.10.4 Business Strategy
    5. 13.10.5 Recent Developments
  95. 13.11 Active Network LLC.
    1. 13.11.1 Overview
    2. 13.11.2 Financials
    3. 13.11.3 Product Portfolio
    4. 13.11.4 Business Strategy
    5. 13.11.5 Recent Developments
  96. 13.12 Sports Manager
    1. 13.12.1 Overview
    2. 13.12.2 Financials
    3. 13.12.3 Product Portfolio
    4. 13.12.4 Business Strategy
    5. 13.12.5 Recent Developments
  97. 13.13 F3M
    1. 13.13.1 Overview
    2. 13.13.2 Financials
    3. 13.13.3 Product Portfolio
    4. 13.13.4 Business Strategy
    5. 13.13.5 Recent Developments
  98. 13.14 TeamSideline
    1. 13.14.1 Overview
    2. 13.14.2 Financials
    3. 13.14.3 Product Portfolio
    4. 13.14.4 Business Strategy
    5. 13.14.5 Recent Developments
  99. 13.15 SportEasy SAS.
    1. 13.15.1 Overview
    2. 13.15.2 Financials
    3. 13.15.3 Product Portfolio
    4. 13.15.4 Business Strategy
    5. 13.15.5 Recent Developments

    List of Figures

     
    1. Market research Type 
    2. Market research methodology 
    3. Global Sports Software Market, 2022 - 2028 (USD Million) 
    4. Porter’s Five Forces Analysis 
    5. Global Sports Software Market attractiveness, By Offering 
    6. Global Sports Software Market attractiveness, By Sports Type 
    7. Global Sports Software Market attractiveness, By Deployment Model 
    8. Global Sports Software Market attractiveness, By Operating System 
    9. Global Sports Software Market attractiveness, By Pricing Model 
    10. Global Sports Software Market attractiveness, By Application 
    11. Global Sports Software Market attractiveness, By End User 
    12. Global Sports Software Market share by Offering, 2022 and 2028 (USD Million) 
    13. Global Sports Software Market by Solution, 2022 - 2028 (USD Million) 
    14. Global Sports Software Market by Services, 2022 - 2028 (USD Million) 
    15. Global Sports Software Market share by Sports Type, 2022 and 2028 (USD Million) 
    16. Global Sports Software Market by Individual Sports, 2022 - 2028 (USD Million) 
    17. Global Sports Software Market by Team Sports, 2022 - 2028 (USD Million) 
    18. Global Sports Software Market share by Deployment Model, 2022 and 2028 (USD Million) 
    19. Global Sports Software Market by Cloud, 2022 - 2028 (USD Million) 
    20. Global Sports Software Market by On-Premises, 2022 - 2028 (USD Million) 
    21. Global Sports Software Market share by Operating System, 2022 and 2028 (USD Million) 
    22. Global Sports Software Market by Mac, 2022 - 2028 (USD Million) 
    23. Global Sports Software Market by Windows, 2022 - 2028 (USD Million) 
    24. Global Sports Software Market by Linux, 2022 - 2028 (USD Million) 
    25. Global Sports Software Market by iOS, 2022 - 2028 (USD Million) 
    26. Global Sports Software Market by Android, 2022 - 2028 (USD Million) 
    27. Global Sports Software Market share by Pricing Model, 2022 and 2028 (USD Million) 
    28. Global Sports Software Market by Free, 2022 - 2028 (USD Million) 
    29. Global Sports Software Market by Subscription, 2022 - 2028 (USD Million) 
    30. Global Sports Software Market share by Application, 2022 and 2028 (USD Million) 
    31. Global Sports Software Market by Team Management, 2022 - 2028 (USD Million) 
    32. Global Sports Software Market by Event Management and Scheduling, 2022 - 2028 (USD Million) 
    33. Global Sports Software Market by Training Management, 2022 - 2028 (USD Million) 
    34. Global Sports Software Market by Marketing Management, 2022 - 2028 (USD Million) 
    35. Global Sports Software Market by Player Fitness, 2022 - 2028 (USD Million) 
    36. Global Sports Software Market by Scouting Insights, Performance Insights, 2022 - 2028 (USD Million) 
    37. Global Sports Software Market by Payment Solutions, 2022 - 2028 (USD Million) 
    38. Global Sports Software Market by Recruiting, 2022 - 2028 (USD Million) 
    39. Global Sports Software Market share by End User, 2022 and 2028 (USD Million) 
    40. Global Sports Software Market by Clubs, 2022 - 2028 (USD Million) 
    41. Global Sports Software Market by Leagues, 2022 - 2028 (USD Million) 
    42. Global Sports Software Market by Sports Association, 2022 - 2028 (USD Million) 
    43. Global Sports Software Market by Coaches , 2022 - 2028 (USD Million) 
    44. Global Sports Software Market share, by Region, 2022 and 2028 
    45. North America Sports Software Market, 2022 - 2028 (USD Million) 
    46. Europe Sports Software Market, 2022 - 2028 (USD Million) 
    47. Asia Pacific Sports Software Market, 2022 - 2028 (USD Million) 
    48. Latin America Sports Software Market, 2022 - 2028 (USD Million) 
    49. The Middle-East and Africa Sports Software Market, 2022 - 2028 (USD Million) 
    

    List of Tables

     
    1. Global Sports Software Market: Snapshot 
    2. Drivers of the Sports Software Market: impact analysis 
    3. North America Sports Software Market revenue, By Offering, 2022 - 2028 (USD Million) 
    4. North America Sports Software Market revenue, By Sports Type, 2022 - 2028 (USD Million) 
    5. North America Sports Software Market revenue, By Deployment Model, 2022 - 2028 (USD Million) 
    6. North America Sports Software Market revenue, By Operating System, 2022 - 2028 (USD Million) 
    7. North America Sports Software Market revenue, By Pricing Model, 2022 - 2028 (USD Million) 
    8. North America Sports Software Market revenue, By Application, 2022 - 2028 (USD Million) 
    9. North America Sports Software Market revenue, By End User, 2022 - 2028 (USD Million) 
    10. U.S. Sports Software Market revenue, By Offering, 2022 - 2028 (USD Million) 
    11. U.S. Sports Software Market revenue, By Sports Type, 2022 - 2028 (USD Million) 
    12. U.S. Sports Software Market revenue, By Deployment Model, 2022 - 2028 (USD Million) 
    13. U.S. Sports Software Market revenue, By Operating System, 2022 - 2028 (USD Million) 
    14. U.S. Sports Software Market revenue, By Pricing Model, 2022 - 2028 (USD Million) 
    15. U.S. Sports Software Market revenue, By Application, 2022 - 2028 (USD Million) 
    16. U.S. Sports Software Market revenue, By End User, 2022 - 2028 (USD Million) 
    17. Canada Sports Software Market revenue, By Offering, 2022 - 2028 (USD Million) 
    18. Canada Sports Software Market revenue, By Sports Type, 2022 - 2028 (USD Million) 
    19. Canada Sports Software Market revenue, By Deployment Model, 2022 - 2028 (USD Million) 
    20. Canada Sports Software Market revenue, By Operating System, 2022 - 2028 (USD Million) 
    21. Canada Sports Software Market revenue, By Pricing Model, 2022 - 2028 (USD Million) 
    22. Canada Sports Software Market revenue, By Application, 2022 - 2028 (USD Million) 
    23. Canada Sports Software Market revenue, By End User, 2022 - 2028 (USD Million) 
    24. Europe Sports Software Market revenue, By Offering, 2022 - 2028 (USD Million) 
    25. Europe Sports Software Market revenue, By Sports Type, 2022 - 2028 (USD Million) 
    26. Europe Sports Software Market revenue, By Deployment Model, 2022 - 2028 (USD Million) 
    27. Europe Sports Software Market revenue, By Operating System, 2022 - 2028 (USD Million) 
    28. Europe Sports Software Market revenue, By Pricing Model, 2022 - 2028 (USD Million) 
    29. Europe Sports Software Market revenue, By Application, 2022 - 2028 (USD Million) 
    30. Europe Sports Software Market revenue, By End User, 2022 - 2028 (USD Million) 
    31. Germany Sports Software Market revenue, By Offering, 2022 - 2028 (USD Million) 
    32. Germany Sports Software Market revenue, By Sports Type, 2022 - 2028 (USD Million) 
    33. Germany Sports Software Market revenue, By Deployment Model, 2022 - 2028 (USD Million) 
    34. Germany Sports Software Market revenue, By Operating System, 2022 - 2028 (USD Million) 
    35. Germany Sports Software Market revenue, By Pricing Model, 2022 - 2028 (USD Million) 
    36. Germany Sports Software Market revenue, By Application, 2022 - 2028 (USD Million) 
    37. Germany Sports Software Market revenue, By End User, 2022 - 2028 (USD Million) 
    38. France Sports Software Market revenue, By Offering, 2022 - 2028 (USD Million) 
    39. France Sports Software Market revenue, By Sports Type, 2022 - 2028 (USD Million) 
    40. France Sports Software Market revenue, By Deployment Model, 2022 - 2028 (USD Million) 
    41. France Sports Software Market revenue, By Operating System, 2022 - 2028 (USD Million) 
    42. France Sports Software Market revenue, By Pricing Model, 2022 - 2028 (USD Million) 
    43. France Sports Software Market revenue, By Application, 2022 - 2028 (USD Million) 
    44. France Sports Software Market revenue, By End User, 2022 - 2028 (USD Million) 
    45. U.K. Sports Software Market revenue, By Offering, 2022 - 2028 (USD Million) 
    46. U.K. Sports Software Market revenue, By Sports Type, 2022 - 2028 (USD Million) 
    47. U.K. Sports Software Market revenue, By Deployment Model, 2022 - 2028 (USD Million) 
    48. U.K. Sports Software Market revenue, By Operating System, 2022 - 2028 (USD Million) 
    49. U.K. Sports Software Market revenue, By Pricing Model, 2022 - 2028 (USD Million) 
    50. U.K. Sports Software Market revenue, By Application, 2022 - 2028 (USD Million) 
    51. U.K. Sports Software Market revenue, By End User, 2022 - 2028 (USD Million) 
    52. Italy Sports Software Market revenue, By Offering, 2022 - 2028 (USD Million) 
    53. Italy Sports Software Market revenue, By Sports Type, 2022 - 2028 (USD Million) 
    54. Italy Sports Software Market revenue, By Deployment Model, 2022 - 2028 (USD Million) 
    55. Italy Sports Software Market revenue, By Operating System, 2022 - 2028 (USD Million) 
    56. Italy Sports Software Market revenue, By Pricing Model, 2022 - 2028 (USD Million) 
    57. Italy Sports Software Market revenue, By Application, 2022 - 2028 (USD Million) 
    58. Italy Sports Software Market revenue, By End User, 2022 - 2028 (USD Million) 
    59. Spain Sports Software Market revenue, By Offering, 2022 - 2028 (USD Million) 
    60. Spain Sports Software Market revenue, By Sports Type, 2022 - 2028 (USD Million) 
    61. Spain Sports Software Market revenue, By Deployment Model, 2022 - 2028 (USD Million) 
    62. Spain Sports Software Market revenue, By Operating System, 2022 - 2028 (USD Million) 
    63. Spain Sports Software Market revenue, By Pricing Model, 2022 - 2028 (USD Million) 
    64. Spain Sports Software Market revenue, By Application, 2022 - 2028 (USD Million) 
    65. Spain Sports Software Market revenue, By End User, 2022 - 2028 (USD Million) 
    66. Rest of Europe Sports Software Market revenue, By Offering, 2022 - 2028 (USD Million) 
    67. Rest of Europe Sports Software Market revenue, By Sports Type, 2022 - 2028 (USD Million) 
    68. Rest of Europe Sports Software Market revenue, By Deployment Model, 2022 - 2028 (USD Million) 
    69. Rest of Europe Sports Software Market revenue, By Operating System, 2022 - 2028 (USD Million) 
    70. Rest of Europe Sports Software Market revenue, By Pricing Model, 2022 - 2028 (USD Million) 
    71. Rest of Europe Sports Software Market revenue, By Application, 2022 - 2028 (USD Million) 
    72. Rest of Europe Sports Software Market revenue, By End User, 2022 - 2028 (USD Million) 
    73. Asia Pacific Sports Software Market revenue, By Offering, 2022 - 2028 (USD Million) 
    74. Asia Pacific Sports Software Market revenue, By Sports Type, 2022 - 2028 (USD Million) 
    75. Asia Pacific Sports Software Market revenue, By Deployment Model, 2022 - 2028 (USD Million) 
    76. Asia Pacific Sports Software Market revenue, By Operating System, 2022 - 2028 (USD Million) 
    77. Asia Pacific Sports Software Market revenue, By Pricing Model, 2022 - 2028 (USD Million) 
    78. Asia Pacific Sports Software Market revenue, By Application, 2022 - 2028 (USD Million) 
    79. Asia Pacific Sports Software Market revenue, By End User, 2022 - 2028 (USD Million) 
    80. China Sports Software Market revenue, By Offering, 2022 - 2028 (USD Million) 
    81. China Sports Software Market revenue, By Sports Type, 2022 - 2028 (USD Million) 
    82. China Sports Software Market revenue, By Deployment Model, 2022 - 2028 (USD Million) 
    83. China Sports Software Market revenue, By Operating System, 2022 - 2028 (USD Million) 
    84. China Sports Software Market revenue, By Pricing Model, 2022 - 2028 (USD Million) 
    85. China Sports Software Market revenue, By Application, 2022 - 2028 (USD Million) 
    86. China Sports Software Market revenue, By End User, 2022 - 2028 (USD Million) 
    87. Japan Sports Software Market revenue, By Offering, 2022 - 2028 (USD Million) 
    88. Japan Sports Software Market revenue, By Sports Type, 2022 - 2028 (USD Million) 
    89. Japan Sports Software Market revenue, By Deployment Model, 2022 - 2028 (USD Million) 
    90. Japan Sports Software Market revenue, By Operating System, 2022 - 2028 (USD Million) 
    91. Japan Sports Software Market revenue, By Pricing Model, 2022 - 2028 (USD Million) 
    92. Japan Sports Software Market revenue, By Application, 2022 - 2028 (USD Million) 
    93. Japan Sports Software Market revenue, By End User, 2022 - 2028 (USD Million) 
    94. India Sports Software Market revenue, By Offering, 2022 - 2028 (USD Million) 
    95. India Sports Software Market revenue, By Sports Type, 2022 - 2028 (USD Million) 
    96. India Sports Software Market revenue, By Deployment Model, 2022 - 2028 (USD Million) 
    97. India Sports Software Market revenue, By Operating System, 2022 - 2028 (USD Million) 
    98. India Sports Software Market revenue, By Pricing Model, 2022 - 2028 (USD Million) 
    99. India Sports Software Market revenue, By Application, 2022 - 2028 (USD Million) 
    100. India Sports Software Market revenue, By End User, 2022 - 2028 (USD Million) 
    101. South Korea Sports Software Market revenue, By Offering, 2022 - 2028 (USD Million) 
    102. South Korea Sports Software Market revenue, By Sports Type, 2022 - 2028 (USD Million) 
    103. South Korea Sports Software Market revenue, By Deployment Model, 2022 - 2028 (USD Million) 
    104. South Korea Sports Software Market revenue, By Operating System, 2022 - 2028 (USD Million) 
    105. South Korea Sports Software Market revenue, By Pricing Model, 2022 - 2028 (USD Million) 
    106. South Korea Sports Software Market revenue, By Application, 2022 - 2028 (USD Million) 
    107. South Korea Sports Software Market revenue, By End User, 2022 - 2028 (USD Million) 
    108. South-East Asia Sports Software Market revenue, By Offering, 2022 - 2028 (USD Million) 
    109. South-East Asia Sports Software Market revenue, By Sports Type, 2022 - 2028 (USD Million) 
    110. South-East Asia Sports Software Market revenue, By Deployment Model, 2022 - 2028 (USD Million) 
    111. South-East Asia Sports Software Market revenue, By Operating System, 2022 - 2028 (USD Million) 
    112. South-East Asia Sports Software Market revenue, By Pricing Model, 2022 - 2028 (USD Million) 
    113. South-East Asia Sports Software Market revenue, By Application, 2022 - 2028 (USD Million) 
    114. South-East Asia Sports Software Market revenue, By End User, 2022 - 2028 (USD Million) 
    115. Rest of Asia Pacific Sports Software Market revenue, By Offering, 2022 - 2028 (USD Million) 
    116. Rest of Asia Pacific Sports Software Market revenue, By Sports Type, 2022 - 2028 (USD Million) 
    117. Rest of Asia Pacific Sports Software Market revenue, By Deployment Model, 2022 - 2028 (USD Million) 
    118. Rest of Asia Pacific Sports Software Market revenue, By Operating System, 2022 - 2028 (USD Million) 
    119. Rest of Asia Pacific Sports Software Market revenue, By Pricing Model, 2022 - 2028 (USD Million) 
    120. Rest of Asia Pacific Sports Software Market revenue, By Application, 2022 - 2028 (USD Million) 
    121. Rest of Asia Pacific Sports Software Market revenue, By End User, 2022 - 2028 (USD Million) 
    122. Latin America Sports Software Market revenue, By Offering, 2022 - 2028 (USD Million) 
    123. Latin America Sports Software Market revenue, By Sports Type, 2022 - 2028 (USD Million) 
    124. Latin America Sports Software Market revenue, By Deployment Model, 2022 - 2028 (USD Million) 
    125. Latin America Sports Software Market revenue, By Operating System, 2022 - 2028 (USD Million) 
    126. Latin America Sports Software Market revenue, By Pricing Model, 2022 - 2028 (USD Million) 
    127. Latin America Sports Software Market revenue, By Application, 2022 - 2028 (USD Million) 
    128. Latin America Sports Software Market revenue, By End User, 2022 - 2028 (USD Million) 
    129. Brazil Sports Software Market revenue, By Offering, 2022 - 2028 (USD Million) 
    130. Brazil Sports Software Market revenue, By Sports Type, 2022 - 2028 (USD Million) 
    131. Brazil Sports Software Market revenue, By Deployment Model, 2022 - 2028 (USD Million) 
    132. Brazil Sports Software Market revenue, By Operating System, 2022 - 2028 (USD Million) 
    133. Brazil Sports Software Market revenue, By Pricing Model, 2022 - 2028 (USD Million) 
    134. Brazil Sports Software Market revenue, By Application, 2022 - 2028 (USD Million) 
    135. Brazil Sports Software Market revenue, By End User, 2022 - 2028 (USD Million) 
    136. Mexico Sports Software Market revenue, By Offering, 2022 - 2028 (USD Million) 
    137. Mexico Sports Software Market revenue, By Sports Type, 2022 - 2028 (USD Million) 
    138. Mexico Sports Software Market revenue, By Deployment Model, 2022 - 2028 (USD Million) 
    139. Mexico Sports Software Market revenue, By Operating System, 2022 - 2028 (USD Million) 
    140. Mexico Sports Software Market revenue, By Pricing Model, 2022 - 2028 (USD Million) 
    141. Mexico Sports Software Market revenue, By Application, 2022 - 2028 (USD Million) 
    142. Mexico Sports Software Market revenue, By End User, 2022 - 2028 (USD Million) 
    143. Rest of Latin America Sports Software Market revenue, By Offering, 2022 - 2028 (USD Million) 
    144. Rest of Latin America Sports Software Market revenue, By Sports Type, 2022 - 2028 (USD Million) 
    145. Rest of Latin America Sports Software Market revenue, By Deployment Model, 2022 - 2028 (USD Million) 
    146. Rest of Latin America Sports Software Market revenue, By Operating System, 2022 - 2028 (USD Million) 
    147. Rest of Latin America Sports Software Market revenue, By Pricing Model, 2022 - 2028 (USD Million) 
    148. Rest of Latin America Sports Software Market revenue, By Application, 2022 - 2028 (USD Million) 
    149. Rest of Latin America Sports Software Market revenue, By End User, 2022 - 2028 (USD Million) 
    150. The Middle-East and Africa Sports Software Market revenue, By Offering, 2022 - 2028 (USD Million) 
    151. The Middle-East and Africa Sports Software Market revenue, By Sports Type, 2022 - 2028 (USD Million) 
    152. The Middle-East and Africa Sports Software Market revenue, By Deployment Model, 2022 - 2028 (USD Million) 
    153. The Middle-East and Africa Sports Software Market revenue, By Operating System, 2022 - 2028 (USD Million) 
    154. The Middle-East and Africa Sports Software Market revenue, By Pricing Model, 2022 - 2028 (USD Million) 
    155. The Middle-East and Africa Sports Software Market revenue, By Application, 2022 - 2028 (USD Million) 
    156. The Middle-East and Africa Sports Software Market revenue, By End User, 2022 - 2028 (USD Million) 
    157. GCC Countries Sports Software Market revenue, By Offering, 2022 - 2028 (USD Million) 
    158. GCC Countries Sports Software Market revenue, By Sports Type, 2022 - 2028 (USD Million) 
    159. GCC Countries Sports Software Market revenue, By Deployment Model, 2022 - 2028 (USD Million) 
    160. GCC Countries Sports Software Market revenue, By Operating System, 2022 - 2028 (USD Million) 
    161. GCC Countries Sports Software Market revenue, By Pricing Model, 2022 - 2028 (USD Million) 
    162. GCC Countries Sports Software Market revenue, By Application, 2022 - 2028 (USD Million) 
    163. GCC Countries Sports Software Market revenue, By End User, 2022 - 2028 (USD Million) 
    164. South Africa Sports Software Market revenue, By Offering, 2022 - 2028 (USD Million) 
    165. South Africa Sports Software Market revenue, By Sports Type, 2022 - 2028 (USD Million) 
    166. South Africa Sports Software Market revenue, By Deployment Model, 2022 - 2028 (USD Million) 
    167. South Africa Sports Software Market revenue, By Operating System, 2022 - 2028 (USD Million) 
    168. South Africa Sports Software Market revenue, By Pricing Model, 2022 - 2028 (USD Million) 
    169. South Africa Sports Software Market revenue, By Application, 2022 - 2028 (USD Million) 
    170. South Africa Sports Software Market revenue, By End User, 2022 - 2028 (USD Million) 
    171. Rest of Middle-East Africa Sports Software Market revenue, By Offering, 2022 - 2028 (USD Million) 
    172. Rest of Middle-East Africa Sports Software Market revenue, By Sports Type, 2022 - 2028 (USD Million) 
    173. Rest of Middle-East Africa Sports Software Market revenue, By Deployment Model, 2022 - 2028 (USD Million) 
    174. Rest of Middle-East Africa Sports Software Market revenue, By Operating System, 2022 - 2028 (USD Million) 
    175. Rest of Middle-East Africa Sports Software Market revenue, By Pricing Model, 2022 - 2028 (USD Million) 
    176. Rest of Middle-East Africa Sports Software Market revenue, By Application, 2022 - 2028 (USD Million) 
    177. Rest of Middle-East Africa Sports Software Market revenue, By End User, 2022 - 2028 (USD Million) 
    

Industry Major Market Players

  • IBM 
  • Vista Equity Partners Management LLC 
  • Microsoft 
  • SquadFusion 
  • LeagueApps 
  • Daktronics 
  • Jonas Club Software 
  • SAP SE 
  • Jersey Watch 
  • Sportlyzer LLC 
  • Active Network LLC. 
  • Sports Manager 
  • F3M 
  • TeamSideline 
  • SportEasy SAS.